I worked on Rock On, Raccoon! during my summer internship at MassDigi studios. Taking on such a complex genre as a mobile rhythm game was an incredible challenge and I am incredibly proud of the result.

  • Five playable music tracks, each with four difficulty levels
  • A modular system for generating notes according to a beat map which could be constructed by non-programming team members or prospective modders of the game
  • Support for multiple types of input devices
  • Engaging visual feedback for hitting correct notes in addition to a score ranking system and online leaderboard

Rock On, Raccoon! is available on IOS and Google Play